The speed of the fireball is influenced by the punch button you choose – LP slowest, up from there. Ken tosses a fireball from his bare hands. Hadouken (Quarter Circle Forward + Punch)
This lasts until the V-Trigger Gauge depletes. His moves are significantly buffed, with his Light Punch uppercut incredibly hard to punish and his Spinning Kick now more deadly, among others. Ken dashes forwards here too, but after coming out of the dash he’s imbued with fire. V-Trigger: Heat Rush (HP, HK Simultaneously when V-Trigger Gauge is full) Moves can then be executed directly out of this dash – even a throw, which is an ideal nasty surprise for your opponent. V-Skill: Quick Step (MP, MK Simultaneously) His potential lies in this, and his V-Skill and V-Trigger are built to assist with this style of play. While Ken has access to fireballs like Ryu, where he differs from his sparring partner, especially in Street Fighter V, is in his ability to ‘rush down’ opponents – get in their face and force them to take evasive action or take massive damage. Ken is much more than a Ryu clone in Street Fight 5.